Level Green is a board game designed to teach young students that everyday life decisions can have an effect on their carbon footprint.
Climate change seems like an immovable force, and as just a regular person in society, it can seem like it’s impossible to stop it. What we can do is to build the right kind of habits to decrease our collective carbon footprint. The younger generations are the ones who will be most affected by the speed of climate change; however, according to a study from Lund University in Sweden, the Canadian climate change curriculum in secondary schools lacks comprehensive coverage. In Ontario, scientific consensus and anthropogenic causes lack the appropriate coverage. Link to the journal: https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0218305&type=printable
To keep them up to pace, I created a board game to facilitate this gap. Based on the board game, Life, each move you make will cost you or reward you depending on the life milestone you land on - a space that says you must pay tokens for taking a plane to go on vacation drives home the idea that, as a human, they are doing something that isn’t good for the environment. By moving through the game and collecting and paying tokens, this simple system will teach about the indirect consequences of each action, and to introduce them to the habits necessary to achieve sustainability.